

However, replicating the same success outside China will be an uphill task. Tencent Cloud unveiled its cloud gaming platform, ChinaJoy. Tencent, with a huge userbase and investment in cloud infrastructure, will be a key player in China and likely other south Asian countries.However, with little cloud capability, Sony is choosing a pragmatic approach by working with one of the cloud powerhouses despite the potential conflict of interest. This came as a surprise for many, as both companies spent almost 15 years competing in the gaming console market. Long-time console gaming leader, Sony, announced a partnership with Microsoft in May 2019.The company also acquired Prettygreat, an Australian studio, which fits into its initial strategy to build games in-house to showcase the platform. Parent Snap Inc acquired Pla圜anvas, creator of an HTML5 game engine that will serve as the core of the new venture.

Other competitors include Snapchat, which is expected to launch a gaming platform in 2019.With plans to launch Project xCloud, Microsoft is getting serious about adapting its strength and capability from the console arena to the cloud domain.Individual gamers will benefit from an effective processor speed of around 2.7Ghz and 16 GB of RAM, roughly equivalent to a gaming PC. It will launch later this year and will run on Google’s custom GPUs powered by AMD with around 10.7 teraflops of processing power. In March 2019, Google announced its cloud gaming platform, Stadia.This is a quick snapshot of recent developments and likely next steps in the still-nascent world of cloud gaming. While many companies have been quietly pursuing this concept for years now, like OTOY Inc., recent announcements from tech giants and the potential for 5G delivering cloud gaming, the sector has gained a sharper focus. Cloud gaming is getting a lot of attention.
